The following page(s) contains fictitious world events as background material for the Twilight:2000 role-playing game. These events should not be confused with their real life counterparts. People and places shown should in no way be thought of as accurate representations of anything living, dead or undead.
Back to Blighty
Adventure Location Europe
Module Length Encounter
Designer(s) avantman42
Date Published
Product Number Homemade
ISBN Number N/A

This is a non-canon supplement to GDW's Going Home module, geared towards British characters. The information presented here is intended to be used in conjunction with that in Going Home, and provides an alternative plot hook.

A full list of everything related to this supplement can be found in the Back to Blighty category.

Note: "Blighty" is an English slang term for Great Britain, commonly used by expatriates and soldiers.

Background Edit

Oleg Mravinsky, a GRU agent in Denmark has found out that the British are operating a few oil rigs in the North Sea, something that the UK has been working hard to keep secret. He talks to the Danish government, and suggests that Russia and Denmark work together to take over the operational oil rigs, splitting the oil between the two countries. His plan is that the Russians will take over and operate the rigs, and the Danes will refine the oil.

Having secured the Danes' agreement, he sends three copies of a message to GRU headquarters (known as Aquarium) in Moscow. The players will intercept one of these messages. The message has an attached map, showing the co-ordinates of the operational oil rigs.

Player Characters Edit

This campaign is intended for characters that are members of the British armed forces, currently in Poland. However, it could probably be used with any characters that are friendly to the United Kingdom.

NPCs Edit

Adventure Hook Edit

At some point, the PCs get hold of the message being sent to GRU headquarters. Some possibilities:

  • Kamenka Dubrovskiy is killed during an encounter, and the map & message are found on her
  • After dealing with a gang of marauders, the PCs find the papers, which the marauders had taken after ambushing Dubrovskiy
  • A merchant may sell the papers to the PCs, possibly with an English translation. If the merchant knows the PCs are British, he will tell them that he has some info likely to be of interest to them and the British government

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